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Scale XY
Menu Bar: None
(Text Equivalent: SCALEXY)
Icon: None
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Right Click Context Menu Scale Icon> Non-visual
Scale XY
You need a door to fill a particular gap, you want a
slightly different look
to any Symbol, You have made a neat Poly with Fill and Highlights to
represent Woods on a Encounter map and want to do some more scattered
around, but do not want them to look all the same, you need to be able to
explode a Circle or Arc or want to combine one with other lines into a
Path
or Poly, ... Say hello to Scale XY. The non-visual Edit Commands offer more precise control and if you know
the
dimensions of the Original as well as the area you want it to fit you can
use Scale XY to make that Original fit the space (Remember the value you
enter can be an equation as well as actual coordinates!) What is nice
about
Scale XY is you have control over both axis separately. This can be done
with Symbols as you first place them, but if something does not quite fit
it
is often easier to scale the item placed, instead of erase the ill fitting
Symbol and trying again. The other use I find myself using this for is making use of a detailed one
of a kind Feature to make Copies of the Feature not look like Copies. The
best example I can think of is the way small Forests around Cities and
Towns
were done in the FR Atlas. You can spend the time making one of these
detailed features and then make Copies to multiply your work. The Copies
then can be scaled using Scale XY and they no longer look like Copies at
first glance. A great Time Saver and it maintains the quality of the first
drawn object. By using a negative value in either X or Y you can mirror
the
Entity and Scale it at the same time. This ability allows you to quickly flip an object by using Scale XY and
keeping the values at 1, but making the X value a negative to flip it
along
the X Axis or the Y to flip it along the Y Axis. Do both as a Negative
Value
and Flip both along there respective Axis. If you have a Angular Grid, you can adjust the Grid Angle to allow even
more
variations, or do the same by first Rotating the Object before Scaling. The other use for Scale XY is to convert Circles and Arcs into Entities
that
can be exploded. This allows you to add a Arc Section to line Segments
and
covert them all into a Path or a Filled Poly. Play around with the Scale XY command. You might find it the perfect tool
to
solve that little problem quicker than you thought possible.
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