The following are some ideas, examples, forms, etc...
that I use to help manage the planning, execution, and follow-up to a game
Tracking information in a multi-session adventure or a
long term campaign is always a challenge. I have used notebooks, note
cards, and forms over the years. These are the latest incarnation of the
Forms I currently use.
A major factor in whether a game is successful is the
ability for the GM to create an artificial world while suspending the
disbelief. If the Players can immerse themselves into a game world they
will have more fun and they will role-play better. VFAST System
TM is a system I
developed to help in the suspension of disbelief when
describing a scene.
You can do the best describing of a scene, you
can use props for Maps, Scrolls, Potions, or other items the characters
may encounter. You can set the mood with dimmer lights for underground
adventures. You can be using miniatures for creatures and characters on a
3D Diorama for displaying encounters. You can use voices when presenting
NPCs. All of this atmosphere can disappear during the first Combat. This
takes some of the help from the players, but the end result is worth it.
Here is a method I developed for describing the
action for combat.
Coming Soon! A method I developed for building a description of a NPC. This is a
method for describing the initial encounters with creatures and other NPCs
based on the VFAST System TM.